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Array Mesh

extends MeshInstance3D

func _ready():
    var array_mesh = ArrayMesh.new()
    var surface_array = []
    surface_array.resize(Mesh.ARRAY_MAX)
    var verts = PackedVector3Array()
    surface_array[Mesh.ARRAY_VERTEX] = verts
    array_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_LINES, surface_array)